What this means

Compare movement with the same class, skills and input conditions before attributing a difference to armor. A different animation can look slower without changing actual movement.

Confirmed context

Officially confirmed

Melee, magic and ranged combat are planned for the initial release.

Source: Emberville on Steam ↗

What would settle this question

  • Controlled equipment swap
  • travel timing
  • class and skill state
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KEEP YOUR OWN NOTES

Weapon Combo Notebook

Write a weapon, input sequence and observation together. Preserve the input device and build so later tests can be compared.

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