What this means
Compare movement with the same class, skills and input conditions before attributing a difference to armor. A different animation can look slower without changing actual movement.
Confirmed context
Officially confirmedMelee, magic and ranged combat are planned for the initial release.
Source: Emberville on Steam ↗
What would settle this question
- Controlled equipment swap
- travel timing
- class and skill state
Weapon Combo Notebook
Write a weapon, input sequence and observation together. Preserve the input device and build so later tests can be compared.