PRE-LAUNCH FIELD GUIDEEarly Access · October 27, 2026 Release details ↗
Beginner guides

Guides

Find system introductions, preparation methods and the questions to verify when you begin playing.

Not yet confirmedReviewed Pre-launch · No tested game build

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35 TOPICS
Officially confirmed

Getting Started

Start with the confirmed systems: exploration, combat, gathering, crafting and rebuilding. A tested first-session route is not available in this wiki yet.

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Not yet confirmed

First Hour

Not officially confirmed yet. A tested first-hour walkthrough is not available.

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Not yet confirmed

First 10 Things To Do

Use a preparation checklist before playing; a verified opening-task order is not available yet.

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Officially confirmed

Progression Overview

The official overview describes growth through combat, exploration, rebuilding and choices.

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Not yet confirmed

Expedition Loop

Plan an expedition as an observation cycle: choose a question, record what happens and review the result on return.

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Not yet confirmed

Town First Steps

Not officially confirmed yet. The first required town interactions have not been verified.

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Not yet confirmed

Estate First Steps

Not officially confirmed yet. Estate access and the first required building action are not verified.

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Not yet confirmed

Gathering First Steps

Not officially confirmed yet. The first gathering tasks and available resource nodes are not verified.

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Not yet confirmed

Crafting First Steps

Not officially confirmed yet. The opening crafting sequence is not documented in a verified build.

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Not yet confirmed

Farming First Steps

Not officially confirmed yet. The initial farming tutorial and crop choices are not verified.

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Not yet confirmed

Cooking First Steps

Not officially confirmed yet. The first cooking station and available dishes are not verified.

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Officially confirmed

Combat First Steps

Melee, magic and ranged combat are listed for the initial release. The opening tutorial controls remain unverified.

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Officially confirmed

Classes First Steps

The class system supports switching and inheriting skills from learned classes.

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Officially confirmed

Skill Inheritance For Beginners

Skill inheritance connects learned classes to the skills used by another class.

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Not yet confirmed

Weapon Mastery For Beginners

Not officially confirmed yet. Weapon mastery rules and their beginner progression have not been verified.

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Not yet confirmed

Armor Mastery For Beginners

Not officially confirmed yet. Armor mastery progression is not documented in this evidence registry.

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Officially confirmed

Character Leveling

The developer connects battle experience and completed quests with character development.

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Not yet confirmed

Quest Progression

Track quest progression by objective text and completion state, not by an assumed story order.

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Officially confirmed

Survivor Rescue

Rescuing survivors is part of the official town-rebuilding description.

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Not yet confirmed

Early Game Priorities

Set early priorities around your own goal and the systems you can actually access.

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Not yet confirmed

Returning From An Expedition

Use your return notes to separate what you collected, what you learned and what still needs checking.

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Not yet confirmed

Inventory Management

Not officially confirmed yet. Inventory capacity, stacking and sorting rules are not verified.

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Not yet confirmed

Resource Priorities

Choose resource targets from an actual project or recipe you have recorded.

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Not yet confirmed

How To Prepare For An Expedition

Prepare an expedition checklist around a destination, a purpose and the things you want to remember.

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Not yet confirmed

Healing Preparation

Not officially confirmed yet. Healing options and preparation costs are not verified.

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Officially confirmed

Food Preparation

Cooking and food appear in the official feature description, but specific preparation advice requires actual food data.

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Officially confirmed

Potion Preparation

Potions are named among the things the developer says you can craft. Specific potion preparation is not verified.

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Not yet confirmed

Death And Recovery

Not officially confirmed yet. Death recovery rules and penalties are not verified.

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Not yet confirmed

How To Explore Safely

Explore with a record of landmarks and unanswered paths so you can retrace your own observations.

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Officially confirmed

Going Deeper In The Vitromotus

The official description says foes become stronger deeper in the Vitromotus.

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Not yet confirmed

Build Basics

A useful build note separates class, weapon, armor and inherited skills.

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Officially confirmed

Equipment Basics

The developer describes equipment and skills as part of character improvement.

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Officially confirmed

Upgrade Basics

The official description mentions improvement through leveling, items and rescued villagers.

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Not yet confirmed

Common Beginner Mistakes

A common research mistake is mixing a personal assumption with an observed result.

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Officially confirmed

Glossary

Vitromotus names the prison setting; kymia names the emotion-born power described in its lore.

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THE EVIDENCE TRAIL

Sources & review scope

This page describes the wiki’s own organization and policies. How evidence works →

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