Guides
Find system introductions, preparation methods and the questions to verify when you begin playing.
Explore guides
Getting Started
Start with the confirmed systems: exploration, combat, gathering, crafting and rebuilding. A tested first-session route is not available in this wiki yet.
Read reference → Not yet confirmedFirst Hour
Not officially confirmed yet. A tested first-hour walkthrough is not available.
Read reference → Not yet confirmedFirst 10 Things To Do
Use a preparation checklist before playing; a verified opening-task order is not available yet.
Read reference → Officially confirmedProgression Overview
The official overview describes growth through combat, exploration, rebuilding and choices.
Read reference → Not yet confirmedExpedition Loop
Plan an expedition as an observation cycle: choose a question, record what happens and review the result on return.
Read reference → Not yet confirmedTown First Steps
Not officially confirmed yet. The first required town interactions have not been verified.
Read reference → Not yet confirmedEstate First Steps
Not officially confirmed yet. Estate access and the first required building action are not verified.
Read reference → Not yet confirmedGathering First Steps
Not officially confirmed yet. The first gathering tasks and available resource nodes are not verified.
Read reference → Not yet confirmedCrafting First Steps
Not officially confirmed yet. The opening crafting sequence is not documented in a verified build.
Read reference → Not yet confirmedFarming First Steps
Not officially confirmed yet. The initial farming tutorial and crop choices are not verified.
Read reference → Not yet confirmedCooking First Steps
Not officially confirmed yet. The first cooking station and available dishes are not verified.
Read reference → Officially confirmedCombat First Steps
Melee, magic and ranged combat are listed for the initial release. The opening tutorial controls remain unverified.
Read reference → Officially confirmedClasses First Steps
The class system supports switching and inheriting skills from learned classes.
Read reference → Officially confirmedSkill Inheritance For Beginners
Skill inheritance connects learned classes to the skills used by another class.
Read reference → Not yet confirmedWeapon Mastery For Beginners
Not officially confirmed yet. Weapon mastery rules and their beginner progression have not been verified.
Read reference → Not yet confirmedArmor Mastery For Beginners
Not officially confirmed yet. Armor mastery progression is not documented in this evidence registry.
Read reference → Officially confirmedCharacter Leveling
The developer connects battle experience and completed quests with character development.
Read reference → Not yet confirmedQuest Progression
Track quest progression by objective text and completion state, not by an assumed story order.
Read reference → Officially confirmedSurvivor Rescue
Rescuing survivors is part of the official town-rebuilding description.
Read reference → Not yet confirmedEarly Game Priorities
Set early priorities around your own goal and the systems you can actually access.
Read reference → Not yet confirmedReturning From An Expedition
Use your return notes to separate what you collected, what you learned and what still needs checking.
Read reference → Not yet confirmedInventory Management
Not officially confirmed yet. Inventory capacity, stacking and sorting rules are not verified.
Read reference → Not yet confirmedResource Priorities
Choose resource targets from an actual project or recipe you have recorded.
Read reference → Not yet confirmedHow To Prepare For An Expedition
Prepare an expedition checklist around a destination, a purpose and the things you want to remember.
Read reference → Not yet confirmedHealing Preparation
Not officially confirmed yet. Healing options and preparation costs are not verified.
Read reference → Officially confirmedFood Preparation
Cooking and food appear in the official feature description, but specific preparation advice requires actual food data.
Read reference → Officially confirmedPotion Preparation
Potions are named among the things the developer says you can craft. Specific potion preparation is not verified.
Read reference → Not yet confirmedDeath And Recovery
Not officially confirmed yet. Death recovery rules and penalties are not verified.
Read reference → Not yet confirmedHow To Explore Safely
Explore with a record of landmarks and unanswered paths so you can retrace your own observations.
Read reference → Officially confirmedGoing Deeper In The Vitromotus
The official description says foes become stronger deeper in the Vitromotus.
Read reference → Not yet confirmedBuild Basics
A useful build note separates class, weapon, armor and inherited skills.
Read reference → Officially confirmedEquipment Basics
The developer describes equipment and skills as part of character improvement.
Read reference → Officially confirmedUpgrade Basics
The official description mentions improvement through leveling, items and rescued villagers.
Read reference → Not yet confirmedCommon Beginner Mistakes
A common research mistake is mixing a personal assumption with an observed result.
Read reference → Officially confirmedGlossary
Vitromotus names the prison setting; kymia names the emotion-born power described in its lore.
Read reference →Sources & review scope
This page describes the wiki’s own organization and policies. How evidence works →