What this means
A starter recommendation needs proof that its components are obtainable at the relevant point. Keep a desired build separate from an actual progression path.
Confirmed context
Officially confirmedThe developer describes switching combat classes and inheriting active and passive skills from learned classes.
Source: Emberville on Steam ↗
What would settle this question
- Component availability
- early progression point
- acquisition evidence
Build Planner
Plan a class, weapon, armor and inherited skills separately. Save and compare personal loadouts without invented stats or a claimed meta.