What this means
Test eligibility before testing effectiveness. Keep passive conditions and active triggers in separate notes so a combined result can be traced to the right component.
Confirmed context
Officially confirmedThe developer describes switching combat classes and inheriting active and passive skills from learned classes.
Source: Emberville on Steam ↗
What would settle this question
- Skill eligibility
- trigger condition
- combined result
Skill Inheritance Matrix
Create a grid of your skills and classes. Cycle each pairing through unknown, planned and personally tested; no compatibility is assumed.