What this means

Test eligibility before testing effectiveness. Keep passive conditions and active triggers in separate notes so a combined result can be traced to the right component.

Confirmed context

Officially confirmed

The developer describes switching combat classes and inheriting active and passive skills from learned classes.

Source: Emberville on Steam ↗

What would settle this question

  • Skill eligibility
  • trigger condition
  • combined result
◇
KEEP YOUR OWN NOTES

Skill Inheritance Matrix

Create a grid of your skills and classes. Cycle each pairing through unknown, planned and personally tested; no compatibility is assumed.

↗