What this means
Keep alternative plans in the planner rather than assuming a reset is available or affordable. Once the scope and cost are known, compare what each change would actually replace.
Confirmed context
Officially confirmedThe developer describes switching combat classes and inheriting active and passive skills from learned classes.
Source: Emberville on Steam ↗
What would settle this question
- Reset availability
- cost
- affected investment
Build Planner
Plan a class, weapon, armor and inherited skills separately. Save and compare personal loadouts without invented stats or a claimed meta.