What this means
A mastered label needs a definition in the game or official documentation. Keep completion goals in your personal notes without implying a known mastery cap.
Confirmed context
Officially confirmedThe developer describes switching combat classes and inheriting active and passive skills from learned classes.
Source: Emberville on Steam ↗
What would settle this question
- Mastery definition
- requirements
- completion effect
Class Inheritance Planner
Connect a skill from a class you name to a planned receiving class. Mark each connection as a hypothesis or your own observation.