What this means

A useful route needs ordered unlock conditions, not just a desired final class. Keep suspected dependencies in the unlock tracker until each link can be checked.

Confirmed context

Officially confirmed

The developer describes switching combat classes and inheriting active and passive skills from learned classes.

Source: Emberville on Steam ↗

What would settle this question

  • Starting state
  • ordered prerequisite
  • unlock proof
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KEEP YOUR OWN NOTES

Class Inheritance Planner

Connect a skill from a class you name to a planned receiving class. Mark each connection as a hypothesis or your own observation.

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