What this means
A tree diagram should represent observed nodes and edges. Do not turn a list of known skills into a prerequisite tree without evidence for each dependency.
Confirmed context
Officially confirmedThe developer describes switching combat classes and inheriting active and passive skills from learned classes.
Source: Emberville on Steam ↗
What would settle this question
- Node names
- prerequisite edges
- point costs
Class Inheritance Planner
Connect a skill from a class you name to a planned receiving class. Mark each connection as a hypothesis or your own observation.