What this means

A tree diagram should represent observed nodes and edges. Do not turn a list of known skills into a prerequisite tree without evidence for each dependency.

Confirmed context

Officially confirmed

The developer describes switching combat classes and inheriting active and passive skills from learned classes.

Source: Emberville on Steam ↗

What would settle this question

  • Node names
  • prerequisite edges
  • point costs
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KEEP YOUR OWN NOTES

Class Inheritance Planner

Connect a skill from a class you name to a planned receiving class. Mark each connection as a hypothesis or your own observation.

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