What this means

Name the components yourself and identify the interaction you want to test. Keep the plan unverified until the game permits the loadout and the intended interaction is observed.

What still needs checking

  • Component compatibility
  • switching behavior
  • test purpose
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KEEP YOUR OWN NOTES

Class Inheritance Planner

Connect a skill from a class you name to a planned receiving class. Mark each connection as a hypothesis or your own observation.

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