What this means

A quick movement animation does not prove invulnerability, stamina cost or a cooldown. Record the input and outcome before deciding whether the action avoids or merely moves through an attack.

Confirmed context

Officially confirmed

Melee, magic and ranged combat are planned for the initial release.

Source: Emberville on Steam ↗

What would settle this question

  • Dodge input
  • resource cost
  • hit interaction
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KEEP YOUR OWN NOTES

Weapon Combo Notebook

Write a weapon, input sequence and observation together. Preserve the input device and build so later tests can be compared.

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