What this means
Record whether the interface tracks a profession independently from character growth. Do not equate repeated crafting with a known experience gain unless the game displays or documents it.
Confirmed context
Officially confirmedGathering and crafting are planned launch systems; the estate description includes equipment, potions, food, tools and trinkets.
Source: Emberville on Steam ↗
What would settle this question
- Profession progress
- reward
- trigger
Crafting Materials Planner
Enter material quantities from your own recipe notes and multiply them by your planned batches. Calculate shortfalls from your inventory.