What this means
Trees visible in a scene are not proof that each can be harvested. Keep decorative trees and observed gathering interactions separate when building a resource map.
Confirmed context
Officially confirmedGathering and crafting are planned launch systems; the estate description includes equipment, potions, food, tools and trinkets.
Source: Emberville on Steam ↗
What would settle this question
- Harvestable object
- interaction
- output
Resource Checklist
List resources you want to collect, enter what you have and set a personal target. See the remaining quantities at a glance.