What this means

Pairing availability and measurable benefit are separate claims. Record the allowed combination first, then test the intended effect under comparable conditions.

Confirmed context

Officially confirmed

The developer describes switching combat classes and inheriting active and passive skills from learned classes.

Source: Emberville on Steam ↗

What would settle this question

  • Equip eligibility
  • proposed benefit
  • controlled test
◇
KEEP YOUR OWN NOTES

Build Planner

Plan a class, weapon, armor and inherited skills separately. Save and compare personal loadouts without invented stats or a claimed meta.

↗