What this means

The planned initial content reaches early/mid-game, but that scope statement does not establish a loadout. Define the progression milestone and equipment sources before using the label.

Confirmed context

Officially confirmed

The developer describes switching combat classes and inheriting active and passive skills from learned classes.

Source: Emberville on Steam ↗

What would settle this question

  • Progression milestone
  • available equipment
  • tested encounter
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KEEP YOUR OWN NOTES

Build Planner

Plan a class, weapon, armor and inherited skills separately. Save and compare personal loadouts without invented stats or a claimed meta.

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