What this means

Flexible switching language does not provide a price or prove that every switch is free. Look for the actual confirmation prompt and any consumed resource.

Confirmed context

Officially confirmed

The developer describes switching combat classes and inheriting active and passive skills from learned classes.

Source: Emberville on Steam ↗

What would settle this question

  • Switch prompt
  • resource consumption
  • repeat-switch behavior
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KEEP YOUR OWN NOTES

Class Inheritance Planner

Connect a skill from a class you name to a planned receiving class. Mark each connection as a hypothesis or your own observation.

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