What this means
Flexible switching language does not provide a price or prove that every switch is free. Look for the actual confirmation prompt and any consumed resource.
Confirmed context
Officially confirmedThe developer describes switching combat classes and inheriting active and passive skills from learned classes.
Source: Emberville on Steam ↗
What would settle this question
- Switch prompt
- resource consumption
- repeat-switch behavior
Class Inheritance Planner
Connect a skill from a class you name to a planned receiving class. Mark each connection as a hypothesis or your own observation.