What this means

A named class in a trailer need not be selectable at character creation. Record the initial screen and any tutorial restriction before calling a class a starting option.

Confirmed context

Officially confirmed

The developer describes switching combat classes and inheriting active and passive skills from learned classes.

Source: Emberville on Steam ↗

What would settle this question

  • Initial selection
  • forced tutorial choice
  • later availability
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KEEP YOUR OWN NOTES

Class Inheritance Planner

Connect a skill from a class you name to a planned receiving class. Mark each connection as a hypothesis or your own observation.

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