What this means
A named class in a trailer need not be selectable at character creation. Record the initial screen and any tutorial restriction before calling a class a starting option.
Confirmed context
Officially confirmedThe developer describes switching combat classes and inheriting active and passive skills from learned classes.
Source: Emberville on Steam ↗
What would settle this question
- Initial selection
- forced tutorial choice
- later availability
Class Inheritance Planner
Connect a skill from a class you name to a planned receiving class. Mark each connection as a hypothesis or your own observation.