What this means
Do not infer slot counts from cropped footage or assume unlimited active and passive slots. Record the entire loadout interface and any validation message.
Confirmed context
Officially confirmedThe developer describes switching combat classes and inheriting active and passive skills from learned classes.
Source: Emberville on Steam ↗
What would settle this question
- Active slots
- passive slots
- restriction messages
Skill Inheritance Matrix
Create a grid of your skills and classes. Cycle each pairing through unknown, planned and personally tested; no compatibility is assumed.