What this means
Armor appearance does not establish a class bonus. Look for explicit equipment text or an observed interaction before attaching a benefit to a class choice.
Confirmed context
Officially confirmedThe developer describes switching combat classes and inheriting active and passive skills from learned classes.
Source: Emberville on Steam ↗
What would settle this question
- Armor description
- class condition
- interaction evidence
Class Inheritance Planner
Connect a skill from a class you name to a planned receiving class. Mark each connection as a hypothesis or your own observation.