What this means

Keep the weapon and active class as independent fields. If a result changes, record whether it came from the class, a skill, the weapon or another equipment change.

Confirmed context

Officially confirmed

The developer describes switching combat classes and inheriting active and passive skills from learned classes.

Source: Emberville on Steam ↗

What would settle this question

  • Class effect
  • weapon effect
  • controlled comparison
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KEEP YOUR OWN NOTES

Class Inheritance Planner

Connect a skill from a class you name to a planned receiving class. Mark each connection as a hypothesis or your own observation.

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