What this means
Keep the weapon and active class as independent fields. If a result changes, record whether it came from the class, a skill, the weapon or another equipment change.
Confirmed context
Officially confirmedThe developer describes switching combat classes and inheriting active and passive skills from learned classes.
Source: Emberville on Steam ↗
What would settle this question
- Class effect
- weapon effect
- controlled comparison
Class Inheritance Planner
Connect a skill from a class you name to a planned receiving class. Mark each connection as a hypothesis or your own observation.