What this means
A compatible pairing is not automatically an effective synergy. Test the proposed interaction and keep an unchanged comparison case before describing a combined benefit.
Confirmed context
Officially confirmedThe developer describes switching combat classes and inheriting active and passive skills from learned classes.
Source: Emberville on Steam ↗
What would settle this question
- Pair eligibility
- interaction hypothesis
- comparison result
Class Inheritance Planner
Connect a skill from a class you name to a planned receiving class. Mark each connection as a hypothesis or your own observation.