What this means

A compatible pairing is not automatically an effective synergy. Test the proposed interaction and keep an unchanged comparison case before describing a combined benefit.

Confirmed context

Officially confirmed

The developer describes switching combat classes and inheriting active and passive skills from learned classes.

Source: Emberville on Steam ↗

What would settle this question

  • Pair eligibility
  • interaction hypothesis
  • comparison result
◇
KEEP YOUR OWN NOTES

Class Inheritance Planner

Connect a skill from a class you name to a planned receiving class. Mark each connection as a hypothesis or your own observation.

↗