What this means
An ordered list without controlled comparisons would create certainty the available evidence does not support. Use class notes to preserve hypotheses until a playable dataset can justify rankings.
Confirmed context
Officially confirmedThe developer describes switching combat classes and inheriting active and passive skills from learned classes.
Source: Emberville on Steam ↗
What would settle this question
- Ranking criteria
- tested classes
- repeatable results
Class Inheritance Planner
Connect a skill from a class you name to a planned receiving class. Mark each connection as a hypothesis or your own observation.