What this means
The developer discusses classes and weapon-bound combos as separate systems. That does not establish that every weapon is usable by every class or that no restrictions exist.
Confirmed context
Officially confirmedThe developer describes switching combat classes and inheriting active and passive skills from learned classes.
Source: Emberville on Steam ↗
What would settle this question
- Equip restrictions
- skill restrictions
- weapon eligibility
Class Inheritance Planner
Connect a skill from a class you name to a planned receiving class. Mark each connection as a hypothesis or your own observation.