What this means
A familiar RPG archetype is not enough to establish an Emberville class. This status page remains separate from the entity database until the exact name has reliable support.
Confirmed context
Officially confirmedThe developer describes switching combat classes and inheriting active and passive skills from learned classes.
Source: Emberville on Steam ↗
What would settle this question
- Official name evidence
- class role
- build availability
Class Inheritance Planner
Connect a skill from a class you name to a planned receiving class. Mark each connection as a hypothesis or your own observation.